# A Heuristic Solution to the Tangram Puzzle

In this post I present a short summary of the paper “A Heuristic Solution to the Tangram Puzzle” by E.S. Deutsch and K. C. Hayes Jr. I’ve uploaded a scanned copy of the paper to scribd here. Uploading the scanned copy probably violates some copyright law so if they or anyone else contacts me I’ll remove the document. Ironically it’s taken me over two-years since my post here to finally read the paper.

In their paper they talk about two possible approaches to solving tangrams. One is the combinatorial approach that I’ve taken and the other is the heuristic method that they describe in their paper. The heuristic method that they use is a little clever, what they do is take the outline of the tangram puzzle and then try to break it out into sub-puzzles. The following figure illustrates where two puzzles have both been separated out into sub-puzzles. In both cases one of the sub-puzzles exactly matches a tangram piece thus allowing the algorithm to solve that sub-puzzle.

The dashed lines in the figure show where the algorithm is splitting the sub-puzzles out from the original puzzle. First note that the dashed lines are called “extension lines” in the paper. They are generated to allow the extraction of the sub-puzzles. To create the extension lines the algorithm goes along the outline of the puzzle and at convex corners it generates an “extension line” that allows the possible separation of the puzzle into sub-puzzles. The following figure illustrates this. In the paper they outline various ways for eliminating extension lines that are unlikely to be of use.

Once the above extension lines are created there is a set of heuristics for splitting out sub-puzzles, the heuristics are used in the following order.

1. direct-match rule

The algorithm attempts to locate puzzle pieces fully described by edges, rather than by extension lines or by combinations of edges and extension lines.

2. 2 1/2 – 3 1/2 edge-match rule
The direct-match rule while being very reliable in finding matches cannot be used in most cases this means that a more relaxed rule is needed. The 2 1/2 – 3 1/2 edge-match rule allows the location of puzzle pieces where most of the periphery is described by edges and a small portion is described by extension lines. Specifically the “2 1/2 – 3 1/2 edge-match rules requires that in the case of triangular shapes two complete sides must be defined by edges and the remaining side can be defined by a combination of collinear edges and extension lines. Moreover, the combination must include at least one portion of edge. For four sided puzzle pieces the rule requires that the additional side also be fully described by an edge.” [1]

There are an additional 8 extraction rules that are used but the above two give you their general flavor.

The organization of the extraction rules is to run them recursively and at each step try to apply the most specific one possible first. If the algorithm gets to a step where there are no possible extractions it backtracks and tries another extraction rule. This process is not guaranteed to find a solution and in fact the paper gives an example of a puzzle on page 239 for which no solution is found.

The paper is a niece example of where a little clever thinking and some very specific heuristics can solve tangram puzzles.

References

[1] Deutsch, E. S., and K. C. Hayes Jr. “A Heuristic Solution to the Tangram Puzzle”, Machine Intelligence vol. 7, 1972, p. 205–240.